Learn Swift on iPad In Swift Playgrounds you create small programs called “playgrounds” that instantly show the results of the code that you write. A single line of code can make amazing things happen. Interactive lessons teach key coding concepts, and additional challenges and templates encourage you to explore code in exciting new ways and to create something completely unique. There are even playgrounds that use Bluetooth to control robots, drones, and other hardware accessories.
It’s easy to share your creations with friends, or record and post videos of your playgrounds in action. Open Source Swift 4 was developed in the open at Swift.org, with source code, a bug tracker, mailing lists, and regular development builds available for everyone. This broad community of developers, both inside Apple as well as hundreds of outside contributors, work together to make Swift even more amazing. Swift already supports all Apple platforms as well as Linux, with community members actively working to port to even more platforms.
Jun 23, 2018 - We can make OS X apps in two ways using native Apple languages like Objective-C and Swift or we can use frameworks like Electron that.
We’re excited to see more ways in which Swift makes software safer and faster, while also making programming more fun. To learn more about the open source Swift community, visit. Source Compatibility Modes Swift 3 set up the language for source-level stability and now Swift 4 delivers source compatibility as a feature moving forward. With Swift 4, you don’t have to modify any of your code to use the new version of the compiler. Instead you can start using the new Swift 4 compiler and migrate at your own pace, taking advantage of new Swift 4 features, one module at a time. You can use the new Swift 4 compiler with three different modes:.
Swift 3 mode is the default for existing code and will build source code that built with the Swift 3 compiler. Swift 4 mode enables you to use new features and performance optimizations of Swift 4, some of which may require migration, making it easier to migrate than the previous transition from Swift 2.2 to Swift 3. Mixed mode allows you to take advantage of interoperability between binaries built with the same compiler. This helps developers who have projects that mix packages written with Swift 3 with packages written with Swift 4, as long as all packages are built using the Swift 4 compiler. This allows developers to gradually migrate specific portions of their code to Swift 4 over time. Playgrounds and REPL in Xcode Much like Swift Playgrounds for iPad, playgrounds in Xcode make writing Swift code incredibly simple and fun. Type a line of code and the result appears immediately.
You can then Quick Look the result from the side of your code, or pin that result directly below. The result view can display graphics, lists of results, or graphs of a value over time. You can open the Timeline Assistant to watch a complex view evolve and animate, great for experimenting with new UI code, or to play an animated SpriteKit scene as you code it. When you’ve perfected your code in the playground, simply move that code into your project. Read-Eval-Print-Loop (REPL) The LLDB debugging console in Xcode includes an interactive version of the Swift language built right in. Use Swift syntax to evaluate and interact with your running app, or write new code to see how it works in a script-like environment.
Available from within the Xcode console or in Terminal. Package Manager Introduced in Swift 3, Swift Package Manager is a cross-platform tool for building Swift libraries and executables, making it easy to create and manage dependencies. Swift 4 adds new workflow features and a more complete API for the Swift Package Manager. It’s now easier to develop multiple packages in tandem before tagging your first official release, to work on a branch of multiple packages together, and to make local changes to the source code of a dependency you don’t control.
New API lets package authors define which products their packages make available to clients, and customize how their sources are organized on disk. And the overall API used to create a package is now cleaner and clearer, while retaining source-compatibility with older packages. Fast and Powerful From its earliest conception, Swift was built to be fast.
Using the incredibly high-performance LLVM compiler, Swift code is transformed into optimized native code that gets the most out of modern hardware. The syntax and standard library have also been tuned to make the most obvious way to write your code also perform the best. Swift is a successor to both the C and Objective-C languages. It includes low-level primitives such as types, flow control, and operators. It also provides object-oriented features such as classes, protocols, and generics, giving Cocoa and Cocoa Touch developers the performance and power they demand. Designed for Safety Swift eliminates entire classes of unsafe code.
Variables are always initialized before use, arrays and integers are checked for overflow, and memory is managed automatically. Syntax is tuned to make it easy to define your intent — for example, simple three-character keywords define a variable ( var ) or constant ( let ). Another safety feature is that by default Swift objects can never be nil. In fact, the Swift compiler will stop you from trying to make or use a nil object with a compile-time error. This makes writing code much cleaner and safer, and prevents a huge category of runtime crashes in your apps. However, there are cases where nil is valid and appropriate.
For these situations Swift has an innovative feature known as optionals. An optional may contain nil, but Swift syntax forces you to safely deal with it using the? Syntax to indicate to the compiler you understand the behavior and will handle it safely. Objective-C Interoperability You can create an entirely new application with Swift today, or begin using Swift code to implement new features and functionality in your app.
Swift code co-exists along side your existing Objective-C files in the same project, with full access to your Objective-C API, making it easy to adopt. To get started with Swift, download Xcode and follow the tutorials available on the tab.
Apple today that, its iPad app aimed at making learning how to code interactive and fun, will be able to program and control robots, drones, musical instruments, and other toys when the latest version of the app is released at its Worldwide Developers Conference next week. Swift Playgrounds version 1.5, set to be released on June 5, will support several popular Bluetooth-enabled devices, including robot, robotic ball and droid, Parrot drones, and other toys. “More than 1 million kids and adults from around the world are already using Swift Playgrounds to learn the fundamentals of coding with Swift in a fun and interactive way,” said Craig Federighi, Apple’s senior vice president of Software Engineering. “Now they can instantly see the code they create and directly control their favorite robots, drones and instruments through Swift Playgrounds.
It’s an incredibly exciting and powerful way to learn.”Apple invited a small group of reporters to its Cupertino headquarters to demo the functionality, including, which put together a brief video showing off the programmable toys in action. Does anyone remember the Logo programming language? Yes, did that on my Commodore 64. Swift (from the screen shots) reminded me a lot of Logo. I do!:) I used it at school 25 years ago, it was funny and helped a lot learning about simple programming patterns. Yes, that was what I first learned on in 3rd grade on an Apple IIe. I did it faster and quicker than my peers so the teacher didn't let me do any more thinking I'd be a distraction.
So she put me on a reading course on the computer. Not as much fun.
I managed to dig this out of my closet. It predates me by over a decade, but I remember it fondly. While I am always happy to see kids get involved in thinking logically it's also been shown that the majority of people are not abstract thinkers (see Myers-Briggs). I'll paraphrase the movie Ratatouille: It's true that anyone can code but only those who are predisposed to the discipline and effort required will succeed.
doublepost=/doublepost Does anyone remember the Logo programming language? Yes, that was what I first learned on in 3rd grade on an Apple IIe. I did it faster and quicker than my peers so the teacher didn't let me do any more thinking I'd be a distraction. So she put me on a reading course on the computer.
Not as much fun. Any person, grown or otherwise, will benefit from any exposure to programming patterns and methods. This is tremendous and exciting. I 100% believe the the world will be a better place if everyone touched code, and understood computer science, at least at a high level. The benefits of the modes of thinking to begin to connect the dots would be tremendous for our society, we could catch fire (in a good way). Imagine a generation, in it's entirety, familiar with computer science - Imagine one day a government, where each person, knew at least a little, of how to think abstractly and logically. Steve Jobs once said the computer is like a bicycle for the brain.
I still believe that statement to be true though we use most of our technology for entertainment when it can be so easily applied, to problems, not just as solutions themselves, but as a model for problem solving. I feel like we miss the boat but we're getting closer with things like this. As a fan boy I obviously have my issues and feel like Tim should email me personally about certain things but this is tremendous, this will get kids excited about interacting with their env. Through software, it will help them connect the dots that these things aren't just for snapchat but can be used to change the world.